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全球数字游戏市场规模2020 - 2025年评估

全球数字游戏市场(2015-2025年)数字游戏是全球媒体和娱乐业最繁荣的行业之一,包括在个人电脑、手机和游戏机上玩的游戏。2016年,全球数字游戏市场实现收入938.9亿美元。根据Market Research Explore的游戏市场研究,数字游戏市场预计将有显著增长,复合年增长率为18.98%(2017-2022),到2022年,全球市场规模将达到272.4亿美元。最近一段时间,手机游戏的发展速度惊人,是2016年最大的细分市场,其次是游戏机和PC游戏。根据游戏业的预测,它将是市场中增长最快的部分,预计到2017-2022年,复合年增长率将达到25.5%。由于互联网和智能手机在全球范围内的低进入壁垒和快速扩散活动,这一细分市场正在获得吸引力。PC游戏和控制台游戏在全球数字游戏收入中占有相当大的份额,预计到2017-2022年,其复合年增长率将分别达到11%和14.8%。尽管个人电脑游戏中的大部分免费浏览器/在线游戏产业已经转向智能手机和平板电脑,但分析显示,个人电脑上的数字购买有所扩大。由于采用了虚拟现实、电子竞技和数字购买的增加,个人电脑和控制台市场都将出现增长。主要增长因素智能手机和互联网在全球范围内的日益普及是视频游戏市场增长的主要原因之一。这反过来又有助于游戏数字发行的全面增长。全球经济增长为客户提供了更多可支配收入,他们可以将这些收入用于游戏需求。此外,全球玩家数量的增加也提高了对数字游戏的需求。尽管有增长预测,但威胁和关键玩家、网速缓慢以及智能手机在世界许多地区的普及率较低,阻碍了数字游戏市场的增长。通常,具有挑战性的经济条件、政治动荡和某些领域的政府限制限制了数字游戏市场的增长。最近欧元区和英国退欧等方面的动荡,对数字游戏市场的增长构成了挑战。数字游戏市场上的一些主要游戏公司是动视暴雪、电子艺术、Take-Two Interactive和Ubisoft。报告包括什么?一。全球数字游戏市场概述2。数字游戏不同商业模式概述3。游戏价值链分析与分销渠道分析。全球数字游戏市场、PC游戏市场、移动游戏市场和游戏机市场的历史、当前和预测市场规模数据5。全球数字游戏市场、PC游戏市场、移动游戏市场和游戏机市场6的历史、当前和预测区域(北美、欧洲、亚太、拉丁美洲、中东和非洲)市场规模数据。全球数字游戏市场趋势7。定性分析影响全球数字游戏市场、PC游戏市场、手机游戏市场和游戏机市场的主要驱动因素和挑战8。分析市场竞争格局和主要参与者的概况9。全球游戏市场新时代初创企业分析为何购买?一。广泛了解全球数字游戏市场、PC游戏市场、手机游戏市场和游戏机市场2。深入了解数字游戏3中使用的不同商业模式。了解游戏是如何从开发者那里接触到最终用户的4。获取影响全球数字游戏市场、PC游戏市场、移动游戏市场和游戏机市场的特定地区驱动因素和挑战5。为PC游戏、移动游戏、控制台游戏6获取特定的驱动程序和挑战。了解主要竞争对手的业务和市场动态,并作出相应的反应。获得给定市场数据的初创公司简介定制,全球市场研究根据特定需求提供定制。写信给我们sales@www.cafritec.com网站。

第1章:执行摘要1.1。市场规模和分割1.2。关键问题的回答是这项研究1.3。执行摘要第2章:简介2.1。市场定义2.2。不同的商业模式2.3。游戏2.4的价值链。分销渠道分析:四大公司2.5。分销渠道估算:四大公司第3章:全球数字游戏市场概况3.1.Market概述 - 全球市场的收入(US $亿元) - 全球预测市场的收入(US $亿元) - 地理明智的市场收入(US $亿元)3.2。全球趋势第4章:全球数字游戏市场 - 按地区4.1。北美 - 概述 - 驱动器 - 挑战 - 趋势4.2。 Europe - Overview - Drivers - Challenges - Trends 4.3. Asia Pacific - Overview - Drivers - Challenges - Trends 4.4. Latin America - Overview - Drivers - Challenges - Trends 4.5. Middle East and Africa - Overview - Drivers - Challenges - Trends Chapter 5: Global Digital Games Market - By Platform 5.1. Global PC games Market - Drivers - Challenges 5.2. Global Mobile Games Market - Drivers - Challenges 5.3. Global Console Games Market - Drivers - Challenges Chapter 6: Major Platforms Overview – Regions 6.1.Major Platforms – North America - Revenue Contribution - Key Highlights 6.2.Major Platforms – Europe - Revenue Contribution - Key Highlights 6.3.Major Platforms – Asia Pacific - Revenue Contribution - Key Highlights 6.4.Major Platforms – Latin America - Revenue Contribution - Key Highlights 6.5.Major Platforms – Middle East and Africa - Revenue Contribution - Key Highlights Chapter 7: Competitive Landscape 7.1. Activision Blizzard - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.2. Electronic Arts - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.3. Take - Two Interactive - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.4. Ubisoft - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.5. Zynga - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.6. Nintendo - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.7. GungHo Online - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.8. NCsoft - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.9. Sony Corporation - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.10.Microsoft Corporation - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy Chapter 8: Gaming Start – Up Firms 8.1. Chopup 8.2. Omnidrone 8.3. Piranha Games 8.4. Nazara Techonologies 8.5. Witching Hour Studios 8.6. Touchten Games 8.7. Steel Wool Studios 8.8. Playsnak Chapter 9: Market Share of Companies 9.1. Global Digital Games Market Share 9.2. Global PC Games Market Share 9.3. Global Mobile Games Market Share 9.4. Global Console Games Market Share Chapter 10: Conclusion Chapter 11: Appendix Chapter 2: Introduction 1. Value Chain of Games 2. Distribution Channel Analysis : Major Four Companies 3. Distribution Channel Estimation : Major Four Companies Chapter 3: Global Digital Games Market Overview 1. Global Market Revenue 2. Global Forecasted Market Revenue 3. Geography Market Revenue Chapter 4: Global Digital Games Market – By Regions 1. Market Revenue – North America 2. Market Revenue – Asia Pacific 3. Market Revenue – Latin America 4. Market Revenue –Europe 5. Market Revenue – Middle East & Africa Chapter 5: Global Digital Games Market - By Platforms 1. PC Games Global Revenue 2. Mobile Games Global Revenue 3. Console Games Global revenue Chapter 6: Major Platforms Overview – Regions 1. Revenue Contribution of Platforms – North America 2. Revenue Contribution of Platforms –Europe 3. Revenue Contribution of Platforms –Asia Pacific 4. Revenue Contribution of Platforms – Latin America 5. Revenue Contribution of Platforms – Middle East & Africa Chapter 9: Market Share of Companies 1. Global Digital Games Market Share 2. Global PC Games Market Share 3. Global Mobile Games Market Share 4. Global Console Games Market Share Chapter 10: Conclusion 1. Looking Ahead Table 1: Segments by Platform (2014 – 2022) value in US$ Bn Table 2: Segments by Region: North America (2014 – 2022) value in US$ Bn Table 3: Segments by Region: Europe (2014 – 2022) value in US$ Bn Table 4: Segments by Region: Asia Pacific (2014 – 2022) value in US$ Bn Table 5: Segments by Region: Latin America (2014 – 2022) value in US$ Bn Table 6: Segments by Region: Middle East Africa (2014 – 2022) value in US$ Bn Table 7: Geography: (2014 – 2022) value in US$ Bn Table 8: Activision Blizzard: By Distribution Channel Table 9: Activision Blizzard: By Geography Table 10: Activision Blizzard: By Product Table 11: Electronic Arts: By Distribution Channel Table 12: Electronic Arts: By Geography Table 13: Electronic Arts: By Product Table 14: Take Two Interactive: By Distribution Channel Table 15: Take Two Interactive: By Geography Table 16: Take Two Interactive: By Product Table 17: Ubisoft: By Distribution Channel Table 18: Ubisoft: By Geography Table 19: Ubisoft: By Product Table 20: Revenues of Companies (2012-2016) Table 21: Gross margin of companies (value in %) Table 22: Net margin of companies value in %) Table 23: Return on Asset of Companies value in %) Table 24: Return on Equity of Companies (value in %)


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类别 娱乐
发表在 2/10/2020
页数 91个
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